NETZ
Free · works offline · no account

Maths you can write, solve and keep.

Handwrite on any screen and NETZ types it for you. Work through 34 numerical methods with every step shown. Keep it all in notes that hold formulas, solvers and quizzes.

Finger, pen or mousePhone, tablet, laptop34 methods, every step

Pick a card. Learn it in a minute.

Each card opens that part of NETZ and walks you through it, one step at a time. Skip whenever you like; finished tours get a tick.

0 of 7 tours done
PlaygroundWrite by handWrite an equation with a finger, pen or mouse, see it typed, then find roots, plot or differentiate it.Start tour →5 steps · 1 minPlaygroundShapes, symbols and screenshotsInsert menus that work like an office app: shapes and arrows, maths symbols, screenshots and equations.Start tour →5 steps · 1 minNotes StudioNotes made of blocksText, headings, formulas and callouts. Type / to add any block, then share with a key or export to PDF.Start tour →6 steps · 1 minNotes StudioQuizzes, solvers and sketchesPut a live solver, a quiz or a hand-drawn sketch inside a note, so revision answers back.Start tour →4 steps · 1 minAlgorithmsFind the right methodSearch 34 methods across five units and run one right there, or open its full page.Start tour →4 steps · 40 sAlgorithmsLearn a method, step by stepGauss–Seidel from the idea to the answer: formula, worked example, iteration table, graph and export.Start tour →5 steps · 2 minSettingsMake it yoursSwitch between light and dark (the background looks its best in dark) and find your way around the menu.Start tour →3 steps · 30 s
ProfileSoonYour profileYour saved pages, notes and finished tours in one place. Its tour arrives together with accounts.Coming with accounts
y = 2x2 − 3x + 1Roots at x = 0.5 and x = 1
gauss-seidel-steps.pngSaved
gauss-seidel-steps.pdfSaved
gauss-seidel-steps.mdSaved
x3 − 4x2 + 5x − 2 = 0
  1. 1Try x = 1: 1 − 4 + 5 − 2 = 0
  2. 2Divide: (x − 1)(x² − 3x + 2)
  3. 3Factor: (x − 1)²(x − 2)
  4. 4Roots: x = 1 (twice), x = 2
y = 3x + 2
x0123
y25811

Everything a method gives you

Graphs, worked steps, value tables and clean exports come with every method. As you scroll, the cards spread out of the pile; tap one to bring it to the front.

Open the Algorithms hub

Every step, shown

A method page takes you from the idea to the answer. Here is Gauss–Seidel, one step at a time; all 34 methods work the same way.

Gauss–Seidel page: The idea
1. The ideaEvery method starts with what it does and when you would use it.
  1. 1Method and unit
  2. 2What it does
1 / 6Open Gauss–Seidel

Made for the way you study

At your desk, on the bus or in the library, with or without Wi‑Fi.

Any screen, touch first

Made for phones and tablets as much as laptops. Draw with a finger, a pen or a mouse; two fingers move and zoom the page.

  • Finger
  • Pen
  • Mouse

Works offline

Install NETZ as an app. Handwriting is read on your own device, so it keeps working on a train or in an exam hall.

  • No Wi‑Fi needed
  • Installs like an app

Free, no account

Open it and start. Your pages and notes are saved in this browser, so nothing waits on a sign-up.

  • No sign-up
  • Saved on this device

Open a page and start writing.

Nothing to sign up for. It's ready when you are.